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I may be missing something or it's a bug, but I have a number of sprites that when I run the game don't match the rotation they have in layout.
It's like they're reverting to their original angle. Scale and position are fine.
Any ideas?
can you give an example capx of this?
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They will follow what they have set in the animations, if you want to rotate something you have to rotate it in animations and layout.
what do you have the sprites doing in the event sheet?
can you provide images or capx?
Most probably the sprites have a behaviour attached that sets the angle of the sprite, based on the angle of movement,
but without your capx we can only guess..
It was them having animation on them (without me noticing)! Teach me to clone things