I'm trying to figure out if this is possible with C2:
Take an image file, get the color of the pixel at a particular x,y coordinate for use as a basis for a map that then is procedurally generated.
Basically, each pixel of the map represents an area in the game. If it is, say, a specific green color, then the map area generated is grassland. If it's a certain blue color, it's water, etc.
It would seem that C2 is limited due to the HTML5 security and other whatsits I don't fully understand, to where I couldn't directly read in raw file data. However, I saw in the forums for C1 that someone had made a photoshop style color picker example. I could use something like that to get a pixel color from an image that's been loaded normally. Is something similar possible with C2? I would really like to avoid having to create a huge world map tile by tile directly in a C2 layout, if possible.