Turns out there was a "Go to layout by name" option right next to "Go to layout" that solved everything. Oopsie!
I end up asking some weird questions here. Construct does almost every thing I need but once in a while the coupling of the editor and the code makes it a little difficult to do things that would normally be simplish in programming.
I am attempting to (or would like) generate a hundred or so layouts using some random properties with some sort of grid like structure (cell 0,1, cell 45,43 etc.
I could theoretically build each layout by hand, tweaking each one, but I have no way to randomly assign layouts to a "map" of sorts because there are no advanced data structures available (dictionary is 2d, and xml is gross, I would LOVE to be able to store/edit json objects!)
The reason I'm hung up on generating new layouts (as opposed to configuring objects on layout load) is that I would really like to be able to take advantage of the "persist" flag so that enemies stay dead or alive, it's easier to handle one time events on load, etc.