I'm working on a game where I have tiles for walls/floors and sprites for corners (so I can include tons of corners into 1 sprite instead of having a bunch of tiles).
I'm using the grid, and everything looks peachy on my machine (testing in node-webkit). However, when I loaded it up on my laptop, I saw occasional 1-2 pixel gaps between the tile and sprite corners. I thought it was just because I was at a different resolution, but I sent it to a friend who was using the same resolution I was, and he saw the gap as well.
Is there any way around this?
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