> it's just as simple without custom movement,
> crosshair | set x to self.x + Xaxis*speed*dt
> crosshair | set y to self.y + Yaxis*speed*dt
Agreed. I'm merely suggesting custom movement for handier expansion of the movement, since the behavior provides useful expressions, conditions and actions. <img src="smileys/smiley1.gif" border="0" align="middle" />
I'll have to try these both out later today, I couldn't figure it out in the time waiting, so I just made the gun rotate with the rightstick and shoot in the direction it was facing. Then, made the crosshair at the gun position and I put an imagepoint about 200 pixels to the right of the gun barrel so it would act as a crosshair basically.
I just started using this program so I kind of get what you guys said, I'll try my best to figure out what you both told me so I can apply it.