Just having a think. Say for example I want to create a top down rpg... I then want to have a battle like pokemon or final fantasy. Effectively that's 2 different styles of games in 1. What is the best way to transition between the two modes. I can't just jump to the level, because I'd want the character to remain in the same place. Is it possible to have a separate layout on top of another layout, or do I have to just store every single aspect of the character's position, as well as every enemy, etc? Seems like a lot of information to store just to cut to a mini battle, or detailed menu screen.