[quote:2r5c2f2t]Thank you for you reply. It might be a problem if I added a feature for mopub ads, too? (I found a monetize your app video where this was suggested) Or is admob enough? Also, if the ads start on the spot, regardless of the number of downloads, how do I get paid? I thought it is based on the number of ads that are presented in my game and this depends on the number of downloads (more downloads more people want to use my game to advertise their products), but based on what you said, it should be something different. So how exactly does the payment work?
No problem. Anyhow, there is nothing wrong with adding another monetizing company in your app. One for banners and the other for videos. However, how you will get paid from the ads.
First you must know there is lot of different types of payment the Advertiser can chose from, for example; cpc, cpm, cpi, cpa...etc.
anyhow, i found out a lot of companies focus on these there types cpc, cpm, and cpi. Where
CPC: Cost Per Click --> it means when a user see the ad in your app and click then the advertiser will give for example $0.30 for the click.
CPM: Cost Per Mille --> it means that if an ad was seen 1000 time, then the advertiser will pay.
CPI: Cost Per Install --> it means that if user click on an ad in your app then s/he download that app then the advertiser will pay.
I'm writing this because admob use both cpc and cpm, and since it does not show if this ad is cpc or cpm it's hard to say how much you will get paid. its all Admob business maybe if your app get a lot of downloads then they will show only ads with cpm.
I hope this help...