I've had a friend test my game on the arcade on an android device which yielded positive results; however, I can not load the game on my iPhone 5 or iPad Air. The construct splash loading screen displays and then I am hit with a message in the game window which states:
"The page cannot be displayed because an internal server error has occurred."
Have any of you run into this before?
The game is available to test here: https://www.scirra.com/arcade/puzzle-ga ... ower-27649
Here are my project settings if it helps:
Develop games in your browser. Powerful, performant & highly capable.
I've discovered that preloading sounds will cause the crash when loading on iOS. Does anyone know the best way to preload or use sounds/music in general for iOS?
If I preload more than a couple sounds using an event it will also crash on iOS.