i have been trying for the past 2 days and i just cant seem to get the rotation with gravity to work.
Am trying to do this with no physics so i can use in cocoonjs
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Uh...without physics? Basically you will have to make your own mini physics engine in Construct.
well i want to just use gravity. bassically i want to have it set up as a platformer
gravity angle is in the center at the bottom...
construct maze out of sprite blocks
all sprite blocks would need to rotate together.
that is the problem i am having. i have tried pinning but they just rotate on their own axis and not all togther.
Pin (behavior) them all to one object and rotate the one object.
Why not create the maze on it's own layer and rotate that layer?