Do you guys have any luck getting Fullscreen ads to work on android devices?
Im using Admob/Mopub
Yes it's possible with CocoonJS but you need to update your CocoonJS plugin manually.
Find out more here: https://github.com/ludei/Construct-2-plugin
If you have updated the plugin check this 2 awesome tutorials, by AndreasR showing you how do add admob via mopub and giving you an idea how to handle the leader board service
https://www.scirra.com/tutorials/1024/m ... onjs-games
https://www.scirra.com/tutorials/1010/g ... hievements
I have implemented both in my newest release of Running Rabbit on the google play store.
Thanks for the reply Refais23!
I just tried it, its still the same unfortunately...
Banner Ads work, but the fullscreen doesnt work.... I get like 24 attempts but 0 impressions on it
OH WAIT!!!!! ITS WORKING!! OMG ahahaha
I was testing on a tablet, while the ads were set as phone scale (didnt know that mattered) but it started working after i set it to "tablet" =)
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Hmm, so on the Ludei's site:
Dev Portal> Services > Ads
There are 4 spaces for the AppStore: (which is awesome!)
AdUnit___________ for iphone Banner Ad
AdUnit___________ for iphone's Fullscreen Ad
AdUnit___________ for ipad's Banner Ad
AdUnit___________ for ipad's Fullscreen Ad
For Google Play, I only see 2......why arent they separated into phone and tablet?
AdUnit___________ for Banner Ad
AdUnit___________ for Fullscreen Ad
Do you know if I'm miss something? how come there's only 2 for Android?
Is there a way in the settings that can give me a total of 4 AdUnits?
refais23 very good game my friend. Its been a week that I am trying to implement the same full screen ad but no luck. Can you please tell me few things:
1-Did you use new cocoonjs version to compile game?
2-I have added "Show fullscreen ad" action on a click of a button. So it should work right?
3-Marketplace is not approved but still it will show something or not?
Also i updated the cocoonjs plugin.
Which CocoonJS compiler are you using?
I've been using version 1.4.7 perfectly, but 2.0.0 and 2.0.1 never showed up any banner. Now they have just released a new version, 2.0.2 and it still won't show the banners.
Is it really necessary to update CocoonJS plugin manually? I'm using C2 version r175 bet.a
I tried both 1.47 and the recent 2.0.2 that was released
My ads work 100% on iOS because there are 4 Adunits separating phone and tablets.
But GooglePlay only gives 2 Adunits.......Do you know if this means I am only allowed to pick one?
Urgh....i hope I dont need to make 2 builds of the game now =(
That's also weird. Let me know about the limitation. Could you please enlight my about this issue? Why are you using more than 1 unit? I have always used 1 unit only.
Please, take a look at the screenshot attached. I'm trying to replace the CocoonJS plugin as recommended on previous replies. While exporting the project I get this error. Have you seen it before?
Listen... I have another issue. The previous one cotinues to happen. Anyway... I keep going and ask for the system to try again.
After exporting, and launching the project on Xcode and running I get the following error at Debug window:
MOPUB: Banner view (ccc2b4b7b9934d1ab9d1d58d956cfd25) failed. Error: Error Domain=com.mopub.iossdk Code=0 "The operation couldn’t be completed.
Any ideas why this is happening?