So I have a function in my platform game for the player to throw objects jumping the air by Pressing the "X" button to throw. (I feel like this is a very simple question) Is there a way that when my player throws an object while in the air the player freezes the air for a brief few seconds after the object is thrown then resume falling?
I assume you're using the platform behaviour? You'll want to change the max fall speed temporarily.
Create an event that detects whatever conditions you want (in air, button pressed, etc.) and then set platform->max fall speed to zero, wait x seconds, set max fall speed back to 1000 or whatever it was before.
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Ah yes of course! why didn't I see that!! *Slaps forehead* I over looked the "Max fall speed" this and it was driving me up a wall. Thank you mate! <img src="smileys/smiley32.gif" border="0" align="middle" />