Hello, I checked all possibilies I know and it doesn't work I've found help in the "frequently added question" but it doesn't work.
I made a game where enemies appears after 5, 10, 15s
Then I realized the timer couldn't be modify so I rebuilt the game with a fake timer (a variable)
System: Every 1s => Add 1 to "Variable Timer"
System: "Variable Timer" = 5 => Creat my object
System: "Variable Timer" = 10 => Creat my object
System: "Variable Timer" = 15 => Creat my object
When I do that, it works, but I have like 9999 objects being created and the game get massive lag, why?
I imagine the timer getting 0, 1, 2, 3 ... and it does works, but why so many objects ? Is it because there is many "ticks" during a second?
I have the possibily to change the variable to "= > <, etc" , my logic suggest I must use "=" to make only one object... Maybe add another condition
How do I fix that please? (I'm sure this is a stupid command but I can't figure it out )
EDIT: I'm stupid!
I'm looking for special conditions and I see
"trigger once while true", Just add this condition and the problem is solved!