Every 60 seconds my game creates an enemy, but if there is 2 of them and i kill one, they both die! How do I fix this?
Seems like you don't pick which enemy should be destroyed..
Read the part about unreferenced objects..
What event are you using for the destroy action?
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Event,
Enemy Health is less or equal than Zero
Action,
Enemy Destroy
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I still don't understand
Try "For each Enemy", then Enemy Health <= 0, etc...
Thx so much it works now!