How do I fix this 'slidey' cursor and UI?

0 favourites
  • 4 posts
From the Asset Store
Mouse cursor is something that the player controls and sees all the time, that's why it is so important to make it cool!
  • I've got a basic demo for an RPG/shooter game I'm working on. Everything seems to be going smoothly.Except as you can see when you keep the mouse still and move using WASD, the cursor 'slides' around a little bit. It also does this with any HUD elements I try to add, which is a lot more noticeable and hugely annoying. How can I make it more still, so things which should be stationary don't trail around?

    https:// dl.dropboxusercontent .com/u/16413001/Hoboquest%20.006/index.html

    (remove the space between https:// and dl, usercontent and .com)

  • Hard to say unless you can share the .capx.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Like Xavier says - capx...

    but is everything on the same layer?

    I also notice there are times when the arm or whatever he is swinging around or whatever it is, is in front and other times it is behind...

  • Nevermind, I fixed it. I set the UI parallax to 0 and changed the cursor to a sprite instead of setting a sprite to the location of a cursor.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)