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My bumpmap X and Y are tied to my character like so:
However, the light "runs away" so to speak, it actually goes faster than the character itself. How can I match the speeds? Also, how can I turn it more circular?
I have no idea about the bumpmapping effect.
What I can tell you, though, is that the bumpmapping parameters say they are limited from 0-100 and your character's X and Y are not.. so something tells me you shouldn't be basing it on that...
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Thanks for the response. I may actually move to Unity as I'm outgrowing the engine