Sorry for vague title ! I'm trying to make simple animations with my character and monsters, like running, jumping, etc. But it seems that the events "is on floor", "is landed" and that kind are taking in account the pixels of the frame and not the frame itself. So basically, when a sprite is running, everytime it steps are not colliding with floor, it's considered to be in air. Not to say this gives me a hard time since it's supposed to have some animations while in air.
How can I fix this ?