Can someone advise me of how I can get the x/y position of an object that is contained within a family.
I am currently using the pick nearest event to select the closest family member to the player character and then setting a variable with the UID of that object, which works fine.
I then want to get the x/y position of that object using the UID, something like:
Any help with this will be appreciated.
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Do Enemy.Pick by UID first.
It looks like it's working now.
Thank you for your quick response!