started getting used to project files and wondering if it is somehow possible to get a list of available files (and/or sub-folders) in a subfolder I created?
I'm currently working on a map editor for a game I'm working on and have a lot of different themed textures imported to my project. This texture file is going to expand from time to time and I don't really like to hardcode it.
Does anyone have already experience with this and get nudge me into the right direction on how to get this info?
I am trying to get this info into a dictionary during runtime.