Ashley - Thanks for the response, I appreciate your reply.
My client wishes to have their custom font appear on an educational game, and they want their current 640x480 flash game upscaled to an 1080p HTML5 game but with strict instructions that the new game visually looks the same (but better). Unfortunately I can't achieve this with the current text box, as they currently have a transparent background to their textbox allowing them to show textures behind the text. I hate reinventing the wheel when the more efficient tool is so close to what I want it to do. One of the levels is based on a space background, so having a floating white box just looks out of place, which is the reason as to why I'm trying to combine it with the text object or sprite font.
I've never actually needed to make proper use of the Text Box in a game before, but they've agreed to a £3200 quote for one program, and a £720 quote for 1 of 6 other games and so I'm pretty keen to get the function in place.
Sorry for chasing so much! I know it's a pain, but I'm hoping there's an easier method. Would an opacity setting be possible? Am I correct in thinking a 0% opacity object is still rendered?