I have a general question. I'm working on a platformer and I'm beginning to see the light at the end of the tunnel in terms of moving from my mechanics implementation phase to a level design phase.
Before I get too far into everything, I'm wondering. Should I be using tilemaps as platform objects to save on performance or would using tiled backgrounds (I've been testing things this way so far) as platform objects be just as effective in terms of utilizing resources well?
Any advice is sincerely appreciated from you wonderful bunch of people .