Families Reading issues

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  • 2 posts
  • So i have my code setup where

    collision with(enemyfamily)at offset set bullet disabled&Play attack animation

    or is overlappying with enemy family

    then under it as a sub category i have it call every second to spawn what would be the invisble arrow to simulate my melee damage

    then i have my else statement


    for each player

    if collsiion offsets (playerObstacle) set bullet disabled, start animation "Idle" with an else statement under that one with Wait 1 second,set bullet enabled

    I want the code to make the players and enemies stop for the families under certain conditions and for some reason the families i am using make it to where they dont stop for friendly characters they just keep walking until they see the enemy

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  • Please post a screenshot of your events, or a capx.

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