Hi, I'm a Construct newby and a first timer on the forum.
I?m experimenting with a Puzzle game. It has 16 pieces which have to be dropped on a grid to complete the puzzle. Each of the pieces consists of a separate sprite which I have put into a family called famPieces. The grid on which the pieces have to be dropped also consists of 16 squares ? each a sprite. I have put these into a family called famGrid.
My questions is as follow: How do I test for a correct placement of famPieces on famGrid as there seems no way to pinpoint the sprite in famPieces (being dragged) with the current underlying gridsquare in famGrid. Something like ?fampieces.sprite-being-dropped with famGrid.block-on-which-being-dropped?. Sorry if that sounds totally stupid, but it?s the best way I can try to explain. Is families the correct approach in this case? Is there a better way of doing this except for writing 16 conditions for every puzzle (20 puzzles = 320 conditions!)
Thanks for any help or