Perhaps this is mentioned somewhere else, but I can't find a relevant post and I can't seem to wrap my mind around this problem.
I want a "trigger" condition (you know the ones with the green arrow) to evoke an action continuously, not just once.
Let's say that I want to make a fade out.
I understand how to do it with "when overlap with" for example, you do a "set opacity to self.Opacity - 100 * dt"...
But how can I have the same result if I want to use the "timer" behavior and I want to trigger a fade with an "on timer" condition?
Or with an "on click" with the mouse...?
Adding a sub-event and putting the actions there doesn't do any good, it just triggers once too...
There must be a simple solution around this, I'd really appreciate any help I can get!!!