I trying to fade a game from black to clear using a sprite to cover the layout. There is a behavior to use on a sprite "Fade", which works well for fading-in, but there doesn't appear to be an option for it to reverse and fade-out sadly.
I came across this tutorial on YouTube:
Which uses a Function to change the sprites opacity. Again it works well at allowing a fade-in transition, but trying to reverse it the way it is suggested in the tutorial doesn't work. I'm probably missing something daft, but I'm not sure what it is.
Obviously the fade-out is setting the opacity of the sprite that is covering the layout to gradually become more transparent, but I obviously don't get the method that is used in the tutorial very well.
One other issue, least it may be is whether I should "Destroy" the sprite when it's not in use to save resources. It is large as it covers the entire level, but maybe because it is essentially invisible it doesn't matter? but I'm not sure how Construct 2 works in this area. I know how to destroy an object, but I'm not sure how to "re-enable" it when I require it - is it possible?