Hi i have fade effect problem. I have object with fade behhavior and i need to do event On fade in finished but it is not there..... There is only On fade out finished and when i use it, it does not work.
PS: Properties ( fadein time 1, wait time 0 and fadeout time 0)
Pls help me :/
I have a condition "On fade-out finished". Are you sure you haven't overlooked it? By the way, it's a condition not an action.
Also make sure your fade object's "Destroy" property isn't set to "After fade-out"
Sorry I made mistake, I corected it, chcekt it now ..... I need this On fade in :/
Oh, I see. Well, the fade behaviour sets the opacity of the object, so you can use "Compare Opacity". If it's equal to 100, the fade in is finished.
Or you could make 2 fade behaviors
fade 1 would be 0 in wait and fade fade out
fade 2 would be fading out
you will see 2 fade menus in the event section of your object
just select the "on fade finished " of the fade 1 event section !
—:
Well, the problem is there's no "on fade-in finished" condition, only "on fade-out finished" so the condition doesn't meet it's requirements when the fade-in is done.
You didn't understand Nimtrix
The event activate when the fade is finished
So an object with 0 in wait and fade-out options
would only fade in
Edit: i will post a capx as soon as I acess to my PC
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I see what you mean now, but I still don't think it would do what he wants. If he uses "fade-out", the sprite would go from 100 to 0 opacity, but with "fade-in" it goes from 0 to 100 opacity.
Nimtrix Yup , that's it !
Sorry :) , didn't understand it !
Two things:
1) this seems a very valid missing feature, so should be posted as a request to General board as a suggestion.
2) I had a similar thought on the workaround. Use two objects, with the opposite settings but have the fade-out one be your fade-in trigger.
sample
blackhornet
I agree it should be a feature, but comparing opacity works fine. I mean, that's probably what the condition does anyway.
Quick .capx: FadeInOpacity.capx (r99)