I've been having this issue with a boss in my game. I have it set so that when the animation is close to ending, the fade behavior begins for a very specific effect. However, I have found that when the Boss is in a specific phase, it ignores this entirely and starts the fade effect at the beginning of the animation. Here are only only events in my project that affect the fade behavior.
As you can see, I used the browser to confirm that the fade was indeed started at the beginning of the animation. I had to do this because for whatever reason, when this is happening this object in particular ignores the time scale completely. I tried to lower the time scale to see more clearly, but this was the only object that acted as normal. I have not used any event that alter this object's time scale, so I have no idea what could be causing this.
I have also used the browser to confirm that this is the event that triggers it. No other events have an affect on this. I am not sure how to solve this. Is it a bug?
Thank you for your time.