How do I export working websocket game to android platform?

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  • Hello there!

    I'm working on my multiplayer game engine based on websockets + C# websocket server, already implemented.

    While my game works great in preview, both on desktop and mobile, i cant get websockets to work when game is exported through cocoonjs.

    So, because I couldnt find any list of compatibility with exports options, i would like to know:

    • is android 4.0 truly required for android export with websockets?
    • what export platforms are confirmed to work with websockets? (and how about android versions requirements?)

    Any help will be appreciated.

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  • i never worked with websockets so i cant help, but i would suggest you to try IntelXDK.

    Maybe you have put the not put the permission for the game like internet connection etc.

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