I'm working on my multiplayer game engine based on websockets + C# websocket server, already implemented.
While my game works great in preview, both on desktop and mobile, i cant get websockets to work when game is exported through cocoonjs.
So, because I couldnt find any list of compatibility with exports options, i would like to know:
- is android 4.0 truly required for android export with websockets?
- what export platforms are confirmed to work with websockets? (and how about android versions requirements?)
Any help will be appreciated.