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any ideas on how to do this.. I have a bomb that I spawn and I was hoping to use particles to shoot out on explosion and anything the particles touched would be destroyed but i dont see option to check if particles are touching anything?? any ideas how I can accomplish this
Just spawn a bunch of objects (use system repeat condition) with the bullet behaviour, set their angle to random(360) and add any actions you need for destroying whatever they touch.
how would I kill it - i meant he bullet would travel alot farther I would want it to destroy say 5x5 area of blocks...
Distance travelled is an expression within the bullet behaviour.
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that work'd really well thanks alot for the concept.