Events vs. custom Behavior, what should I do

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Very simple code without excess options (15 events for server and 11 events for client)
  • As I am tossing ideas at construct when they strike me, I end up recreating the same event chains over and over again (adjusting old prototypes and rebuilding them). At this point I think it might be better to have a custom behavior to implement this movement to

    a) save time

    b) save events

    c) keep the event code clean

    I had a look at rexrainbow 's 8wayMP Behavior to see if I was able to build a custom version of his custom version to support the grid movement I want for some of my games / prototypes. I was about to jump into randomly changing parts of the js code when a thought struck me...

    What about performance?

    I know that in web development implementing the wrong js plugin, carelessly using jquery selectors (in loops) and stuff happen to have a large impact of performance. On the other hand, all events generate js code anyway (optimized, I am shure. Thanks Ashley).

    What are your experiences when working with custom behaviors vs. events. I plan to switch to the paid version soon so the number of events isn't a factor for me (or won't be soon). Should I wait and stick to events or would it be better to try and build a movement behavior (or hope that someone else creates one)?

    MC

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  • Performance will be better when using a plugin or behavior as opposed to events. It's usually negligibly faster but can make a big difference when doing complex stuff such as pathfinding.

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