> so this is my starting event
> and then i have these two events to change the states of units based on proximity
> however when this event triggers, it sets the state for every "Adventurer" object instead of just the one that is within distance
> is there any way to make it so the event only applies to objects that trigger the event instead of every single object of that type?
The two events to change the states of units based on proximity can be true at the same time when is less than 60, in the event that you check (dist 500) you should add another condition that checks distance is greater than 60 and lower than 500, alternative you can use the system >>> (is between values) & PrePick The Objects On the conditions
Here is an example
And what exactly happens? Because in my example it works fine:
Seems like the problem was i needed to do both of these things! fixed now!