How do I even make proper Animations?

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3 pixel charaters with over 8 animations each + animations with a gun
  • I wanted to add that Spriter is a great little tool. It was just not really appropriate in this situation.

    If you are making a boss in a metroid or Kid Icarus clone, then the spriter "look" is going to be exactly what you are after.

    It also would make it possible to sever limbs on a Voltron like robot. Countless games in the past used the same technique.

    If you are not going to be doing things with the animations in real time, then it would be better to just port your textures into blender and pre- render the animation.

  • Can I export a 2D figure/stickman into Blender then? So I just press N and add a background image, then change the view to Ortho-top?

  • I wanted to add that Spriter is a great little tool. It was just not really appropriate in this situation.

    If you are making a boss in a metroid or Kid Icarus clone, then the spriter "look" is going to be exactly what you are after.

    It also would make it possible to sever limbs on a Voltron like robot. Countless games in the past used the same technique.

    If you are not going to be doing things with the animations in real time, then it would be better to just port your textures into blender and pre- render the animation.

    Can I export a 2D figure/stickman into Blender then? So I just press N and add a background image, then change the view to Ortho-top?

  • Sorry for the delay, I must have closed my browser without hitting post the other day.

    Here is a video for you :

    youtube.com/watch

  • Sorry for the delay, I must have closed my browser without hitting post the other day.

    Here is a video for you :

    http://www.youtube.com/watch?v=rcPema_ec08

    That guy's tutorials are pro, but I can't find a tutorial anywhere about using a walk cycle (which I have downloaded because I'm having problems with the file I made) in Construct 2. What do I do? Because Construct 2 doesn't even allow files that aren't photo files, do I convert each frame into a PNG/JPG? How would I go about doing that?

  • Whiteclaws

    found your example of the movement of the body for animations

    I'm finding it very useful for my first attempt at any kind of animating.

    thanks for posting it.

  • mineet ,

    Don't thank me , I help everyone and that's how I roll'e ...

  • > Sorry for the delay, I must have closed my browser without hitting post the other day.

    >

    > Here is a video for you :

    > youtube.com/watch

    That guy's tutorials are pro, but I can't find a tutorial anywhere about using a walk cycle (which I have downloaded because I'm having problems with the file I made) in Construct 2. What do I do? Because Construct 2 doesn't even allow files that aren't photo files, do I convert each frame into a PNG/JPG? How would I go about doing that?

    Use PNG to respect transparency, and import that as frames in SC2.

    But first you need to study videogames, art and of course, anatomy.

    Go to youtube and check stuff, like the old Megaman, Mario Bros, Yoshi Island, Kirby, Zelda alttp, grab a pencil and practice, a lot, that's the first step.

    btw Eadaward Muybridge stuff is great reference.

    good luck man

  • >

    > > Sorry for the delay, I must have closed my browser without hitting post the other day.

    > >

    > > Here is a video for you :

    > > youtube.com/watch

    >

    > That guy's tutorials are pro, but I can't find a tutorial anywhere about using a walk cycle (which I have downloaded because I'm having problems with the file I made) in Construct 2. What do I do? Because Construct 2 doesn't even allow files that aren't photo files, do I convert each frame into a PNG/JPG? How would I go about doing that?

    Use PNG to respect transparency, and import that as frames in SC2.

    But first you need to study videogames, art and of course, anatomy.

    Go to youtube and check stuff, like the old Megaman, Mario Bros, Yoshi Island, Kirby, Zelda alttp, grab a pencil and practice, a lot, that's the first step.

    btw Eadaward Muybridge stuff is great reference.

    good luck man

    Thanks but how would I go about that? Using PNG to respect transparency?

  • Save from Blender or other 3d program with Alpha (which means transparency) enabled. SC2 will respect that transparency.

  • Save from Blender or other 3d program with Alpha (which means transparency) enabled. SC2 will respect that transparency.

    Ok, so after rendering the animations (I turned it down to 25 frames to make it quicker), and setting it to RGBA, there still is a grey background. So am I supposed to remove it in CS2 or is that not normal? By the way thanks for the help..

  • Whiteclaws

    it really is helping, although I think I have chosen the hardest character to animate..

  • Murad96

    I have a character template to sell on Graphic River, and I did it by designing on adobe fireworks, as GIF image.

    My personal suggestion is follow the ladder of learning curve.

    The first thing to learn and try is the basic movements using templates, where you can buy on many sites, or get it for free searching on google, or on sites like deviantart.com, then, try to do simple animations to start practice, 4 frames per second is a good start. After it, drawn the intermediary animations, what we call by "transitions".

    You can check infinite number of tutorials of how to animate movements (specially when talking about anime and manga) on youtube.com.

    I personally like to think in efficient way of animate a 2D character when I do like the castle crashers did, drawing a modular character, so the arms and legs animate independent of the body and head.

    <img src="https://www.scirra.com/images/articles/multi_part_body_2.png" border="0">

    https://www.scirra.com/tutorials/355/making-character-composed-of-multiple-parts

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  • > Save from Blender or other 3d program with Alpha (which means transparency) enabled. SC2 will respect that transparency.

    >

    >

    Ok, so after rendering the animations (I turned it down to 25 frames to make it quicker), and setting it to RGBA, there still is a grey background. So am I supposed to remove it in CS2 or is that not normal? By the way thanks for the help..can you share one of the PNGs and/or part of the blender file?

  • >

    > > Save from Blender or other 3d program with Alpha (which means transparency) enabled. SC2 will respect that transparency.

    > >

    > >

    >

    > Ok, so after rendering the animations (I turned it down to 25 frames to make it quicker), and setting it to RGBA, there still is a grey background. So am I supposed to remove it in CS2 or is that not normal? By the way thanks for the help..can you share one of the PNGs and/or part of the blender file?

    No need, I've removed the transparency with Paint.net. But can you please take a look at my Construct 2 file with the animations of the stickman I put in? When I have any animation playing the player seems to keep flashing, and there's other problems as well like when I turn right or left, the player sometimes teleports to another position.

    mediafire.com

    By the way I increased the animation speed to make it appear smoother.

    Please reply I've spent hours learning how to use Blender and trying to fix problems with animations..

    Also every time I import a frame into CS2, the collisions are always messed up so I have to fix them, and I can't seem to be able to drag all the frames at once into CS2.

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