I am making a pixelated game with the pixel rounding property "off", getting smoother camera follow and such.
However, there is a small gap from time to time between the player and the ground, smaller than one pixel in-game. It looks quite ugly since he is slightly hovering above the ground. It's barely noticable but still quite annoying. How can I fix this without lowering the hitbox of the sprites (I want to keep exact meassures for them)?
I noticed having the pixel rounding property "on" solving the issue, but I still prefer it to be "off".
Any help is much appreciated!