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I've been making a top down horror game, and the character is supposed to have a toggle able flashlight with on and off, but because the flashlight spawns on the player every tick with the default opaquacy set to 0 setting it on and of won't work. Any examples?
The important thing is to have the Layer1 layer Force Own Texture set to Yes.
That's a good example, but what I meant is that the player should be able to switch it on and off. I can't get that to work.
[Edit]: Nvm I already got it working with your example. Thanks.
Its almost working now <img src="smileys/smiley6.gif" border="0" align="middle" /> The sprite of the player is aimed towards the mouse, but the light doesn't rotate with it. Heres what I have:
Maybe you could pin the light to the player using the pin behavior, or you could set the angle of the light to the angle of the player.
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It worked thanks. I had the light connected to the players hands, but by connecting it to the players head it worked. Thanks!
I wanted to try some similar things myself so I had a go at this. Here's the .capx if you're interested: