I'm having an issue with an infinite vertical jumper, where when the player taps the screen, the character is sent 1200 pixels into the -y vector using the platform vector action. However, occasionally the character appears to not be sent the whole 1200 pixels, and the jump appears to be shorter than its supposed to. Wondering if this is somehow related to your topic - maybe there's a minor lag spike that negates some of the pixels the character is supposed to travel, making the jump shorter than its supposed to, etc.
Wondering if making the amount of pixels sent in the y vector should be 1200*dt, but I was under the impression platform behaviors were already dt.
Anyway, sorry for hijacking your post. I felt this was somehow relative to yours and I didn't want to create a new post.