# Enemy Shooting AI Algorithm

0 favourites
• 3 posts
From the Asset Store
Finding the shortest path through the cells based on the A-star algorithm
• Hi guys,

I'm working on a platform game (named Weed Killer) and need an enemy shooting AI algorithm. So far the forums have not had what I need and the internet provides some formulas for vectors but could not work out how to implement it in Construct2. Has anyone worked this out so far?

Here is a link to what I have so far... WeedKiller.AtomAce.com

This is what I wan to do...

Have our player who can run and jump,

and an evil green cacti monster who is static and shoots some pinkish orbs at our player.

<img src="http://weedkiller.atomace.com/images/CSAI.JPG" border="0">

• ## Try Construct 3

Develop games in your browser. Powerful, performant & highly capable.

Construct 3 users don't see these ads
• ``````Player.X >= EnemyCactus.X-100   -> set EnemyCactus.Active to True

Player.X <= EnemyCactus.X+100   -> set EnemyCactus.Active to True

Is Active
Every 2.0 seconds
-> EnemyCactus Spawn Sprite 4 on layer 1
-> Set Bullet angle to angle(EnemyCactus.X,EnemyCactus.Y,Player.X,Player.Y)
-> wait 0.2 seconds
-> EnemyCactus Spawn Sprite 4 on layer 1
-> Set Bullet angle to angle(EnemyCactus.X,EnemyCactus.Y,Player.X,Player.Y)
-> wait 0.2 seconds
-> EnemyCactus Spawn Sprite 4 on layer 1
-> Set Bullet angle to angle(EnemyCactus.X,EnemyCactus.Y,Player.X,Player.Y)``````

And seriously, if you did really try to search a little bit, you would have seen that a topic like that was on the same page

http://www.scirra.com/forum/enemy-detect-player-and-shoot_topic45879_post287309.html#287309

So be carefull it's annoying to say the same thing over and over

• Thank you Yann,

Missed the previous post that had the same thing, I did search the forums and goggled to find the algorithm for doing the same thing with vectors, then got confused! So I asked if anyone had solved this and you had <img src="smileys/smiley1.gif" border="0" align="middle">

I went on to implement your solution for the game, here is the demo again: http://weedkiller.atomace.com/

Thanks once again,

Aron

• 3 posts