Hello to all. This is my first "How do I" post.
I have to say that I rad the forum almost everyday and it helps me a lot building my game, but in this specific thing I've read all the "howtos" of picking instances and all that but I'm stuck.
I'll explain the problem:
I have x instances of a sprite "1" distributed over the layout that spawn another sprite "2" on start. My problem is that I cannot figure out how to tell a specific "1" to respawn "2" 10 seconds after HIS specific instance of "2" is destroyed.
I suppose that it's possible to use picking to logically "link" each instance of "1" to his "2", but i don't know how.
The effect has to look similar to what is seen on "Wonderboy in monster land". You kill an enemy and, x seconds after it's destroyed, it "revives". And this repeats for three or four times, and then it won't reappear until you reenter the scenario.
Thanks in advance