I have been looking around for answers to my problem and found clues, but nothing conclusive, so here it goes:
My game is a platform game where you play an undertaker who has to bury the enemies as they shoot each other. So I want my enemy to patrol and shoot!
Problem is, I managed to make them patrol back and forth using a text variable:
But when I try to make them shoot, using an invisible sprite (detection, on my sheet) as a trigger, I think the variable that make them move isn't letting the whole shooting animation play. I only see the first frame.
How can I tell the game that the cowboy has to stop walking and shoot instead?
Many thanks in advance to whoever will take time for me!