This is my first post. I?ve been playing with construct for about only 2 afternoons, but I?ve really felt in love with it.
I?m trying to make a platform game without any platform behaviour (why? because I love physics and I love to try making things I still don?t know how to make thme).
I?m having a problem with enemys movements. Two issues:
- I?m not sure how to make a non playable character moves constantly in horizontal. I?m trying to apply forces or speed, and works well, but it gets broken when it collides with a wall for example.
- If an AI driven character collides with a wall, I apply a force depending on if it?s mirrored or not, I apply a system wait delay for mirroring it (if I don?t delay it wait, it doesn?t work :S). The result is not very good I think, because it can collide with the player too.
Thanks for all your help, and sorry for my bad english.
EDIT: Here is the capx, I was changing the var names to English to make them more learnable for you :). Of course, if you see there are thing that can be in a more reliable way, tell me please! I?m a totally noob on this <img src="smileys/smiley11.gif" border="0" align="middle"> jajaja. Thanks.
NOTE: Graphics and everything is only for learning, nothing is like it seems there :).