so I want to make a life bar follow the enemy characters of which there are multiple. How would I go about doing that? The pin behavior makes all of the life bars go the same enemy...
there are multiple ways of doing something like this
this uses a way i just getting familiar with, by iid
example
or this by uid ( this i used most)
click left on character to substract hp
click right to destroy character
Another example: enemyHealthBars.capx
Thank you very much!
vtrix and ramones, how do we make the bar for multiple different enemies? in your examples, we only have multiple same enemies. Thanks
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same thing, but applied to a family should work