Enemy go out edge..

  • hello folks,

    im doing experiments because have noticed that in my game, sometimes the enemy sprite (blue box) go out edge corners..

    i think i have solved this, giving high value at the "deceleration" parameter of the platform behavior. But I would like to be sure at 100%, so i would like to know if it seems to you a correct solution for the problem or if you have to recommend to me another approach..

  • to prevent it from going outside boundaries I just use solid objects generally

    EDIT: I misunderstood the issue, but I still think you might just want to set the vector X to 0 at the collision moment so it stops right there then starts going the other direction

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  • set the vector X to 0 at the collision moment so it stops right there then starts going the other direction

    Forgive me ,

    I had forgotten to specify that the edges can not be solid but are invisible in the game, however, do you refer to such a thing?

    Because I tried but did not seem to change anything. At high speed the enemy always splits out

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