Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
Not sure why this isn't working. Trying to get enemy slimes to move toward my player whenever the player gets within a certain range and lose the player when they are out of range. Right now it only works for a single instance of an enemy. Any ideas why this won't be working for all the instances of enemies on screen?
https://drive.google.com/open?id=0BzhJb ... khxNGd5MGc
[SOLVED] I needed to add a For Each Enemy to the LOS event.
Develop games in your browser. Powerful, performant & highly capable.
Well, you feed only 1 enemy to the function, while there are more of them in the picklist.
https://www.dropbox.com/s/s3ncphroda3b6 ... .capx?dl=0
Okay, I thought that like if any enemy had the player is vision it would keep calling the function with that enemies unique ID making them move independently. I see how the For Each Enemy fixes the issue I was having thank you.