How I can make enemies do not mix on a same image? Any posibilities ?
example
http://www.mediafire.com/view/jiiy3rxv653cknx/example.jpg
You mean that they don't overlap?
How does the enemies spawn? Do you spawn 3 enemies at the same time?
Explain abit more of what you are trying to achieve.
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When enemies come together and see only an enemy although there are several in the same place. Sorry my english
Something like this could work:
global number prevX = 0 +-----------------------------------+ | for each enemy ordered by enemy.x | +-----------------------------------+ |-------------------------------+ | system compare: loopindex > 0 | enemy: set x to prevX | enemy x < prevX + 32 | +-------------------------------+ |-------------------------------+ | | set prevX to enemy.X +-------------------------------+[/code:liwu97d1] That takes the enemies left to right and keeps them at least 32 pixels apart. For a game like yours you could handle the enemies left and right of the player separately so you'd push from the player.
I feel keep bothering. I got here
http://www.mediafire.com/view/nb856zghw6wxw5q/prevx.jpg