I would like to know how to make an enemie with a solid into which you can pass through (all direction). So the enemie hit you when you touch him with your main character and while your invicible (After being hit your invicible a for about 1 second) and can pass through him. In a lot of 2d platformer you can do that. Maybe its the main character who gain the possibility to pass through enemie solid after getting hit. Thank for reading.
In the object properties you can set whether collisions are enabled/ disabled.
Use your events to trigger when.
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