Hi I have already seen the example of auto runner given in C2, but one problem is that the platform used in the example is a tiled background block. So what I am trying to do is, instead of tiled bg I want to use tilemap so that I can change the block animations overtime from the tileset (e.g: edges of the road to a edge animation). I hope I made my point clear.
I am new to C2 & searching for hours in forums & clicking here & there but nothing getting into my head. :( If any noble soul can just give me a hint of what to do, may be my mind can get a restart.
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Well after some researching I came up with this process.
In this capx one problem I am facing is, between the newly created tilemap & the previous tilemap there remains a small gap. How can I position these tilemaps so that there is no gap between them? Any help is appreciated. :)