How do I make an endless runner with predefined parts of level ?
I want to make an endless runner that would generate random platforms/enemies and also load portions of levels/layout that were created before (predefined parts of level)...
How can I do that ? <img src="smileys/smiley2.gif" border="0" align="middle" />
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It's one of the template levels if you go to New > Template: Auto Runner.
Well , making a game is not an easy task , and I don't think you might find a tutorial that might suit your needs at 100% , you'll need to scavenge for info around the tutorials sections ;
Also, as said above , have a look to the template
Thanks, I've seen the template (and other tutorials) before posting this topic, but I haven't found anything about predefined parts of level <img src="smileys/smiley24.gif" border="0" align="middle" />
tgeorgemihai ive been planning to do something like this,
and im thinking about 2 ways to do it,
via saving objectdata to json and loading them in like buildingblock at different positions, like a looping background
(saving part of a level as a buildingblock)
(using c2 saving or plugin spritebank/instancebank
using arraydata from plugin Tmx importer, make buildingblocks in Tiled, and then generate the array from the different arraydata buildingblocks, then generate the tiles
Thanks, I will try it.
Can you give me an example or a tutorial ?
An easy to do it would be to load your events with the score or time elapsed as a conditional.