I've seen the tutorials, got access to an actual mac, setup xcode, export and sent my project and set it up there as well.
However, when I try to run,
- there is just either a black screen or
- it takes forever to load and the game screen comes.
- keyboard controls don't work
I tried this with a one layout game after my actual game even failed to load.
Still the same result though.
Wondering if this is the case on an actual macbook, then how much troubles on the vmware virtualized mac?
Anyone face this before?
Anyone successfully built and published their semi-complex / complex project to iOS with ejecta?