OK so we've all done the typewriter effect with our text. It's nice, but sometimes it's not what you need. I'm looking to do something similar to how text is displayed in the game Dragon's Crown. Example: https://youtu.be/6hIlfSCP0zI?t=5m15s
Notice how the text is almost displayed in a typewritery manner, but it's really wiped onto the screen? Or maybe a better way of saying it is it's faded into view. It's not a harsh typewriter, but rather a wispy, flowing text. Now I did figure out how to do this. The thing is, it's not efficient at all. It involves calling upon a "wipe" bullet sprite and having it destroy when it hits something. Using it once or twice is ok, but to use it for all of the text in the game is just outlandish. For example: https://dl.dropboxusercontent.com/u/62554382/CAPX/TextWipe.capx
Notice how it's not really the BEST way of doing it? imagine doing that for all your text in a game. No bueno!
I did some research on my own, and although I haven't come across the solution, I think I might be getting somewhere. I know that a sprite font will have to be used. There's no way this can be done properly with a simple text object. I found this tutorial on sprite fonts: https://www.scirra.com/forum/suggestion-sprite-font_t62663, but the thing is, I didn't completely understand how it works. I tried plugging in a fade-in function at certain points, but the best I could muster is getting all of the text to fade in at once.
How do I do this fade in/text wipe efficiently?