This problem is a little more complicated than the title suggests.
I have an enemy that is composed of 3 different objects. The enemy's body, enemy's shield, and enemy's sword. Everytime I destroy one of the enemy's body (health < 0 ) I want the items the enemy was holding to fall to the ground. I achieved this by giving it the bullet behavior, set the gravity high, so it goes straight down, and disable it when it overlaps the ground
So Far everything is working except when the enemy's body is destroyed, it effects all the instances instead of the the instance that is being destroyed.
PLEASE HELP IM STUMPED