I am currently playing with snapshots and have a question on how to utilize this tool. What I want is to have a tilemap object with x number of tiles. And when I take the snapshot use it to change the image of that tile of the tilemap. For sprites I can do this with the Load Image From URL command however I do not see this as an option for tilemaps.
I do see where you can erase a tile, so to me it seems reasonable to allow you to append a tile. And in the process chose a Image while doing so. Or even do so without appending a tile by simply laying over a new image on that tile.
Is this even possible in the current build? First is this something I can request be added to C2, second is there a reasonable way to get what I am trying to do another way?
Thank you for your time.
Ok so I have been left laying awake for a while and I just thought of a idea to do this and I am writing it here more so I will remember in the morning. Animation Frames. I could have a sprite with a animation with the hundred or so frames containing each image. I can even have different animations for each type of character I wish and leading to a animation for custom characters with x blank frames. I could try having when I take the snapshot change the animation to the custom character one and set the frame to the number slot that I am overwriting.
So if I was saving in the third save slot I would take a snapshot of the portrait. Set the animation of the sprite to the custom animation and set the active frame to 2 and load image form URL for the sprite and then save the sprite to the project file. (Still working on how to do this)
If I have the custom stats assigned in the character creator then I can have my CSV sheet change the value for each in the 3rd row.
I feel optimistic about this now to see if I can get some sleep