Hey thanks for the replies.
I guess i did provide too little information, usually i'm too in-depth.
The game is set in dungeons. The player must traverse deadly traps to get out. One of the traps are spears that fire off from "TUBES" if/when the player is within a set distance away of each separate tube. The spears WILL CONTINUE to fire if the player is within the LOS and stop if he isn't.
My problem is that there will be several of these traps scattered around the layout(s). I'd like to get them to each fire at different intervals.
One location may Fire 3 spears at 0.5 intervals.
Another location Fires 1 spear every 0.7 secs.
And yet another Fires 5 spears at 1.2 sec intervals.
Using mordiaky's example, wouldn't the "spear traps" all fire at the same rhythm throughout the layout(s)?
I tried adding "turret behavior to "Tube1" which will actually spawn the spears and changing the rate of fire, but I'd have to add separate EVENTS for each of the tubes. And RANDOM wouldn't work because then each TUBE would choose RANDOM fire rates.
Again, thank you for the replies.